Design systems that developers actually use

A design system is a product with two audiences: designers and developers. Here is how we make sure both adopt it.

LogicGigs TeamLogicGigs

Many design systems end up as beautiful Figma files that production code quietly ignores. The fix is to treat the system as a product with its own users.

Tokens first

Colours, spacing, radii, typography and shadows should be defined once as design tokens and consumed by both Figma and code. When a brand colour changes, it should change everywhere with one commit.

:root {
  --color-primary: #1F6BFF;
  --radius-card: 14px;
  --space-4: 16px;
}

Components that match reality

Build components from real screens, not from an abstract inventory. If three screens need a data table with filters, that is your next component.

Document decisions, not just usage

Good documentation explains when not to use a component. That prevents the slow drift into ten slightly different buttons.

Measure adoption

Track how many screens use system components versus one-offs. Adoption is the metric that tells you whether the system is working.

Written by

LogicGigs Team

We design, build and scale software products — and teach what we practise at LogicGigs Code Academy.

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